Oculus Quest learned to recognize the movements of the fingers without controllers before the planned

Oculus It turns an interesting focus: it significantly expands the capabilities of the Oculus Quest helmet using a conventional software update. Previously, the device needed controllers, and now it has learned to recognize the movements of the hands and fingers without additional devices.

It was assumed that the tracking of the fingers will appear in 2020, but Oculus launches the test version this week. Oculus Quest sees the movements of your hands thanks to built -in monochrome cameras, so external sensors are not required. Put on a helmet – and forward! For comparison: Valve Index uses additional controllers and sensors that need to be installed at the edges of your gaming zone.

To use the novelty, you need https://madslotscasino.co.uk/withdrawal/ to install fresh V12 firmware in Oculus Quest and enable the appropriate setting in the experimental section.

So far, your fingertips are working in a home -made Quest interface (for example, in a library and a store), as well as in some applications from itself Oculus, like Oculus Browser and Oculus TV.

Next week Oculus will release updated tools, with which developers will be able to use fingers in their applications for Quest. In 2020, the function will continue to expand and improve. Perhaps you feel everything in the world in Half-Life: Alyx it will be possible without expensive controllers from Valve!

Recall that at Oculus Two main devices are currently – QUEST and Rift S. Both work without external sensors. Quest is slightly worse in characteristics, but autonomous: it has built -in computing power, thanks to which the helmet launches games without a connection with PC. Rift S – a traditional helmet for computers without autonomy. Both devices cost the same – 399 dollars.

Nevertheless, Quest is gradually becoming a more profitable investment: it can already be connected to PC – then it turns into an analogue of Rift S and launches games with which modest built -in iron does not cope. And about whether the tracking of the fingers will appear on Rift S, Oculus And nothing says anything at all.

Oculus Rift will help treat strabismus

The scope of virtual reality glasses Oculus Rift can go far beyond interactive entertainment. Free developer James Blah (James Blaha) is currently working on a game called Diplopia, which will allow vision correction. This is primarily about such a deviation as heterotropy (or strabismus), which is observed in 4% of children.

Without timely treatment, strabismus can https://pub-casino.uk/withdrawal/ lead to the development of diplopia (double image), amblyopia (the syndrome of the “lazy eye”, in which a person cannot see objects in volume) and even a complete loss of vision. For a long time it was supposed to be treated only at an early age (up to 12 years), however, recent studies have proved that some types of therapy (including video games) can contribute to the return of three -dimensional vision and adults.

Diplopia It is based on the latest scientific studies in the field of strabismus treatment-it is proved that if you spend 1-2 hours for such games every day for 2-3 weeks, we can achieve significant results in improving vision. The methodology is based on a fairly simple scheme: for each eye Oculus Rift gives a different image, artificially forcing the eyes to work together in building a voluminous picture.

According to James, the process of cure with the help Diplopia will not only be effective, but also fascinating. Gameplay combines elements Breakout And DX Ball: You move the platform from which the ball destroying the blocks bounces. Healthy users will be able to train their vision for preventive purposes, but if you wish, Dilpopia mode can be disabled and continued to play in Diplopia like in an ordinary arcade.

To collect the amount of $ 2,000 necessary to create a project, James needed only a few hours. Prior to the end of the funds on the Indiegogo website, another 48 hours remain, and about 5,000 evergreens are already flaunting in the account. If the limiting line is reached 30,000 bucks, in Diplopia There will be even more miniogr, support for Razer Hydra and Nvidia 3D Vision.

Obsidian recalled about Pillars of Eternity – they will add a step -by -step mode to the first part

Today the original Pillars of Eternity celebrated its tenth anniversary. In honor of the anniversary, developers from Obsidian They released a fresh patch and announced that later this year the game will acquire an official step -by -step mode.

Recall, Pillars of Eternity – One of the first modern CRPG, standing at the origins of the revival of the genre along with Wasteland 2 and Divinity: Original Sin . Means for its development Obsidian collected on Kickstarter, and the required amount was covered in just two days from the beginning of the campaign. The project saw the light on March 26, 2015, having received laudatory reviews from fans of isometric role -playing games and an assessment of "amazing" at Stopgame.ru.

In the newly made patch at number 1.3.8.0.87535 Developers offer several dozen improvements and corrections. For example:

As for the promised step -by -step regime, its release is expected in the near future without the exact date. The developers only stated that interested gamers will be able to take part in testing. Read more about this very soon.

Pillars of Eternity Available on PC (Steam, GOG, EGS), PlayStation 4, Xbox One and Nintendo Switch with Russian localization of the text.

March 26 PS+ in April – Robocop: Rogue City, The Texas Chain Saw Massacre and Digimon Story: Cyber ​​Sleuth

March 26 Josh Soyer – about a funny bug in Pentiment, or how the monks spoke obscenities

Pillars of Eternity

The best comments

Stop, like 10 years? What an anniversary? I just played … then there is still a witch third in a month will come out.

MB want to slightly attract an https://betitoncasino.co.uk/withdrawal/ expanding CRPG audience after the third Balda, there is just step by step.

Or maybe they just closed gestalt, in the second part there was a step by step

If here they do the same way as it was screwed to the second part, then it is better not to. The fighting and pillaric mechanics have a bunch of interesting fichens that work exclusively in real, and which, when switching to step by step in the second part, had to either be pulled out with meat, or were nailed with crutches.

Further – a detachment with the intricacies of the Pillars players with an explanation of what specifically broke the step -by -step regime

For example, recovery. Restoration is a temporary interval between the character’s attacks (or castes), in short, this is the time that the character “rests” after the attack. It depends on the weapon used (for each type of weapon, its restoration in seconds is indicated) and on the armor (the harder the armor, the more percentage the basic recovery increases). There are also a bunch of different liabilities, modal abilities, and other different effects working with restoration, but these are already subtleties.

And, for example, the basic restoration of the dagger – 3 sec., And the recharge of the musket is 6 seconds. That is, while the shooter is recharge, the dagger can poke it in the belly twice. And after the transition to the step, the character became exactly one attack in the round. That is, he either pokes once with a dagger with a little damage, or exactly the same one will shoot from a musket with a large damage once. The conclusion is obvious – the dagger is not needed. The breeds also looked at this, and specifically for step by step, they adjusted the damage of all the weapons – they quickly raised damage, slowly reduced – why the difference in the damage between different types of weapons was blurry, and different fluffs of naked damage were weakly distinguished.

This gave rise to the second problem – paired weapon. In real, when wearing weapons in each hand, the character beat them in battle alternately and received a restoration between blows. That is, at first I beat the right, received recovery from the right weapon, then beat the left, and behind it restore from the left fluff. But the wearing of two weapons itself reduced its restoration, and even more with the perks. That is, the character, although he beat alternately, but in general he beat faster. In the step -by step with one attack, this was not realized, and therefore, when attacking the step in step, the character beats at once with two weapons. And now we remember that due to the difference in the restoration of the outbreaks, the fluff has adjusted the damage, and as a result, the blows of two weapons turned into imb. Especially for this, the second crutches were screwed up, which passively reduces damage when using paired weapons by 35%. As a result, the damage is still slightly higher than when attacking with one weapon, but … why? With the same success, you can take a two -hand, whose damage will be on average as higher as higher the damage of paired weapons.

Another small problem associated with paired weapons immediately got out. Class abedes that attacked weapons have two types – “main attack” and “full attack”. And in the real, the “main attack” is an attack only with a weapon in the leading hand, including a twin -arcade, and a “full attack” is an attack with two weapons at once if the character uses greenhouses. That is, for a character focused on the battle with two weapons, it was pointless to take abbilies with the “main attack” descriptor for the sake of damage (if Abilka also gave control, it was of course, of course, it was much more useful to take more lady “full attacks”. And due to the fact that in step a step, the character beats at once with two weapons during an attack, the difference in the descriptors disappeared.

Next – armor. She increased recovery by a certain percentage, that is, she stretched the rest time between attacks. But with step by step, one attack is still given in the round. As a result, the restoration turned into a negative initiative, and the more it is, the later the character will go in battle. But this is all pointless – the character will still make his only full -fledged move in the round, and will attack. And therefore, the meaning in light armor, providing a quick and frequent attack, has disappeared, and it is better to wear heavy armor, survive the attack of the enemy (and in local mechanics it is extremely difficult to catch the vanshot, especially taking into account the blurry damage from weapons for step) and hit in response in response.

For the same reason, the meaning in the characterization of dexterity disappeared. She in real, reduced the restoration and reloading of the weapon, and on large values ​​of the characteristics – very impressive. A character with paired weapons, high dexterity and light armor could attack very quickly – there are 3 seconds. the restoration of the dagger turned into 1.5 sec., and even faster. And in step, the situation with dexterity as with armor – all the same, the attack will be made once in the round, so there is no more meaning in dexterity.

With intelligence, too, is not all right. He gave two bonuses – he increased the radius of areal abilities (here and in the step -in -law everything works the same) and increased the duration of the applied effects. And here trouble begins in real life. In step, the whole duration in seconds turned into a duration in rounds, and in general, yes – intelligence can give an additional round. But for short -term bufs, an increase in intelligence may not take the effect – the increase will be insufficient to increase the duration of the round. In real, any intelligence increase will somehow increase the validity of the buffs and debuffs-at least 3-4 seconds, but all the same. In the step, you can put on an intelligence hat, which will not give anything to the character, because the bonus will be too low.

And the most attentive noticed how I carried the concepts of restoration and reloading. Because they are different game. A classic recovery works for Lukov, as for all near -combat weapons, but for crossbows and firearms after the shot, reloading was turned on. Yes, the character was also unable to make an attack until it ends, but if you change the weapon to another, then the reloading will not work for it, and you can immediately attack again. There is even a special warrior subclass for this matter – a black jacket. Thanks to his native passivation and Abilka, he can reduce the recovery when changing weapons from 2.5 sec. Until … 0 sec.! And one of the use options is to score 3 of 4 weapons of weapons with pair pistols, insert some main drin into the 4th slot, and start the battle, making pistol volleys and immediately changing the set of weapons to the next. Thus, in Realtima, it was possible to hand over 6 shots of a second so 2-3, and then go, for example, to hand-to-hand.

In the step, this focus, of course, does not work. Due to the restriction of “one round-one attack” the buns of a black jacket and a rechargeed firearm stop working, and in fact reloading was equated with restoration. Which is extremely sad.

With magic, too, not everything is glory to God, but not as crooked as with weapons. The fact is that spells have its own caste time – it has simple spells and self -buffs is usually short, and in high -level attacking spells – a long. Because of this, there were problems with the long castle of spells in the region in real life-while the character reads the spell there, enemies from the region will most likely run away. And dexterity, including accelerated and pronouncing spells. In step, this layout of magic remained – the character can begin to read the spell at the beginning of the round, and finish – only at the end of the round. But here, the step -by -step works somewhat better, because it allows you to predict in advance whether the enemy will have time to run away from the attack zone, and it is easier to control their characters so that they do not run into a dangerous area. But due to division into rounds, again, it is profitable to play with a magician with a low initiative-yes, the character will go at the end, but this guarantees that no one will run away from his platform spells.

In general, if you make a step in this game, then obviously not a “frontal”, as they did in the second part. In a good way, it is needed here ATV-skirt, which was, for example, in heroes 5 or in Ruined King-so that faster characters can walk more often, and so that temporary shifts on the initiative scale are correctly taken into account.

Eh, that would be the third part. I really would like to run in some new subtyting, ixamytl or Weilian republics right suggest.

I went out – and failed with a bang, yes. But just in case, I remind you that the conversation is about a fight, and not about a specific series.

Nvidia Shield has become cheaper for fifty dollars

A week later, exactly June 27, NVIDIA will release the Shield pocket console, capable of not only to play Android mobile games independently, but also using a wireless connection with the company’s video cards to display games for PCs for large screens.

In anticipation of the long -awaited release, the leading manufacturer of computer iron thanked all those interested in the new device and made them if not royal, then at least the count of the count – dropped $ 50 from the final price.

From now on, the console will need to be paid not 349, but $ 299. Still not cheap, but already better. Everyone who ordered the device at an old high price may not worry – on June 27 a new, low amount will be written off from their cards.

June 20, 2013 Neverwinter in the https://patrick-spins.uk/games/ official release

June 21, 2013 seasonal subscription for Assassin’s Creed 4: Black Flag

The best comments

It is better to buy PS4, only $ 100 more expensive, but a million times more useful it is de ** ma (my personality).

Do not cover bad jokes with this sign. I love to relate to many things sarcastically, if you force it too much, it will lose its meaning … No need, not standing =)

Aaaa, now it is clear. Thank you. But damn … the comment itself is crazy. If there was a wai-fi, allowing you to play away from home on PS4, then it would still be necessary to drag a TV and … well … okay ..

He means that on PS4 you will not be able to play, for example, in Kilzon at school. But in Skyrimerchik with all sorts of plugins – you can.

Everyone who ordered the device at an old high price may not worry – on June 27 a new, low amount will be written off from their cards.

I just have 1 question. Who needs to be reproduced Android games on this scan if if All phones With this They cope!!1

Observations and impressions of Disciples 2

You know such a feeling when you went through some kind of game on a slight level of difficulty or even even honest method and did not return to it, leaving good impressions of it, but, accidentally remembering this game, decide to return to it and pass it as expected as it should be as it should be as it should be? That is how I decided to put myself Disciples 2 and. I plunged into it with my head, passing both additions and twice the main game. And some thoughts would like to share.

The problem is that it is difficult to tell something new about the game released more than 20 years ago. Stopgame blogs already have several very high -quality materials on Disciples that will give you all the basic information about it and its development. But I hope I can tell here about something new. In addition, this is not a full -fledged overview, but rather thoughts about those things that hooked me in Disciples 2 or vice versa picked me out.

Army construction and pumping system

This is the thing that hooked me in this game, in comparison with the heroes (I will immediately make a reservation that I love heroes 3, but I am frankly bad in them). In heroes, the army is a consumable. One way or another, during the game, your units will die, you will hire new from castles, external dwellings, and as a result, your army composition will constantly change quantitatively or qualitatively. In Disciples, the combat system is similar to Jrpg. Units here are not consumables, but in fact members of the party. That is:

1) Unlike heroes where the power of the detachment depends on the number of units, then in Disciples each detachment is one unit, and it is equally effective for any HP value.

2) Unit is pumped as heroes due to gaining experience, and not a simple improvement in gold lock.

3) Unit does not die irrevocably until at least one party member is alive. In this case, it can be resurrected in the city or with a special potion.

Due to this, the composition of the army during the mission will most likely not change, but you can choose ways of the development of your units. Another pleasant moment follows from this that in fact you build your build, pretending to be the composition of the detachment, which development branches will be better combined and in what ratio against the race of the enemy.

And everything would be fine, but there are unpleasant nuances:

1) Vesti development of units is not so much. In fact, this would not be a problem if some branches were not garbage or limitedly useful. To the garbage I would attribute the magical branch of the succubus at the legions of the damned. Why? Because the same magicians have an incubus branch that is just better. For example, the military branches of the undead of the undead are limited. The bottom line is that one branch is limited by 3 a dile of unit’s evolution, and the other 5 with a dile. It is clear that the unit pumped to 5 of the shooting of evolution will be stronger (see. 2 point). This can be partially justified by the fact that, firstly, there are small cards, where there are no such amount of experience for pumping, and secondly, in the plot campaign, high tires of pumping open gradually, so at the initial stages such branches will be quite viable. And here it was possible to wave a hand, but there are also short bumps in the game, which can quite compete with longer branches (for example, a military branch of people and gnomes), so the lag of other short branches already looks like a shortage.

2) Stop pumping. The game has https://casinobof.uk/login/ a function that allows one or another unit to stop the pumping. More precisely, how, it will be united, but it will not evolve into a more steep version. The same thing happens with units that reach their limit for evolution on a particular branch. So this function is almost completely useless. The fact is that for unit, raising a level without evolution only increases damage and health by 10% and accuracy by 1%, while evolution gives a much more significant boost to characteristics, and it can also give a special ability (exceptions are those cases when the evolution of unit somehow greatly changes its principle of action). This is why short branches are uncompetitive relatively long.

An example of why you can stop pumping. Paralysis in one target, but for sure.

Paralysis for all, but askance.

3) gaining experience. Here lies one small, but terribly annoying trifle, especially if you are Mancle. Suppose you have a unit who needs to get 1000 experience for pumping the level and 990 experience you have already received, that is, 990/1000. And so you enter the battle with the enemy, win and get 500 experience for each party member. So if you think that Unit will receive 10 experience before pumping Level, and the remaining 490 will go to the next one, you are brutally mistaken. These 490 will simply go nowhere. Live with this.

Another unpleasant moment. The total experience from defeated creatures is always divided equally for every living unit of the winner on the battlefield (even if the level of the hero "Max."And visually it seems that experience does not divide it). For example, your unit detachment defeated the enemy and received 1,000 experience, that is, 250 of the fee for each. The problem is that some units require more experience for the level than others, and some units do not want to download, because their pumping will not strengthen them significantly. And in the game there is no function to prohibit gaining experience. Here, troubles are already starting when you allow you to kill your unit or run away from the battlefield, so that the experience is divided not by 4, but to 3-. Moreover, it is important that the escaped unit will grab his share of experience for each opponent of the defeated before Unit managed to escape. Dreary.

Random

Oh, this is straight cornerstone of this game. Random here is just in bulk. The most popular example is the notorious accuracy in Disciples 2 and irritating misses with 80% accuracy. Yeah, it’s hard to argue with this. Actually, judging by my sensations and what I heard from playing people, the accuracy in this game is inadequately displayed. That is, 80% is actually nifig not 80%. I had a case when a shameful is a tanning to an accuracy of 100% I managed to smear. Yes, this is a rare phenomenon, but the fact itself! And here it is important to note that this is a unit beaten in 1 goal. This is important because the local magicians who attack all, with accuracy in general. That is, the accuracy of 100% for them means that it will definitely hit at least 1 enemy. Accordingly, the more opponents on the battlefield (up to 6), the less the chance that the magician will fall in all. As far as I understand, accuracy also depends on the chosen level of complexity, but in the game somehow this is not indicated in a numerical format. A separate pain, if you have a hero-mag and you decided to give him an artifact that adds the effect to his attacks (for example. poisoning). So if there are 6 opponents on the battlefield and even if you managed to get in all, then the effect will not work on anyone. The fewer opponents the higher the chance of the effect of the effect, respectively, one chance will be the highest (but not 100%).

But this is only the top of the iceberg. The random is also prone to unit damage. Suppose unit in characteristics of UNIT, but in fact it is 25 + (0. 5) that in fact a bonus up to 25%. At least +5 is the maximum increase that I saw. Of course, for high levels where there are more than 100 damage, these units will not make particular weather, but at the beginning of the game such a scatter can be critical.

But a big ass along with accuracy is the initiative. In Disciples 2, the initiative is usually broken by dozens. Most often, units have an initiative 40 (for magicians), 50 (for warriors), 60 (for archers). And here everything is simple: the first to go 60, then 50, then 40. But here the first question will arise: and if the units are the same initiative, who walks first? Answer: Random. But as if okay, the heroes have the same situation with speed. But here the second question arises: and if Unit has a middle initiative of type 45? And here it is already interesting. Here I will make a reservation that these are my assumptions based on the game. The first thing that came to mind is that units with an initiative of 45 will go between 50 and 40, so? So nifiga. Unit with the initiative of 45 enters the group to the 40th, but the figure that goes after 40 (in our case 5) means the chance of getting into the group by the 50s. Accordingly, the higher the figure after a dozen up to 9, the higher the chance to get the next dozen on the initiative. In total, it turns out that the "Middles" first undergo a check for getting into one or another ten on the initiative, and after that they are tested for the sequence of the course among their dozen. Fun, isn’t it?

And this is only a combat component. A thief has been built on the very great influence of the random. A thief is a special type of a hero who cannot pump or hold the army, but has a special arsenal of skills (send a spy, call the leader of the group to a duel, take a 20% HP of the entire detachment and much more) and each skill has a chance of success. And if you send a spy and duel, they have almost 100% chance, then the rest of the operations are much lower than 20%. With a failure, the thief dies. It is essentially possible to achieve the operation of low-step operations in only 2 ways: Sayvskaming (only for the single) and rash thieves. The first incredibly tiring thing, while you get off success, get tired. The second, in my opinion, is very costly, since each thief costs 200 gold, and at least for one successful action they will need quite a lot, unless you are an incredibly lucky person. I’m even interested in how people in PVP turn it or they just do not use low -step operations?

Chances on the example of the enemy capital

Visual style

Perhaps one of the main trousers Disciples as games looks. What does the world of Neendar look like, the design of creatures, capitals, cities and other buildings is incredibly cool. This is especially true for hellish creatures and undead, which turned out both vile and sinister and most importantly rather non -standard. Again, on this occasion, everything told me better than me.

Still, I personally have small complaints. In one of the materials on the blogs, a comparison of the global card was carried out in heroes and disks, where it was noted how much the card was not visual and uninformative in the latter, albeit aesthetically beautiful. And it’s hard to argue with it. In my opinion, this applies not only to the map, but also the type of capitals, and this stands out strongly on the example of the legions of the damned. Here for comparison:

Now tell me which of the pictures is more than points of interest? In inferno, each building attracts attention and you can approximately guess about its purpose. In the capital of the legions is simply confused. Again, the design is cool in general, unusual, but nothing is clear what is here and why. So that you understand the dwelling for the last 5th shooting range of the creature, the huge creature Tiamat, the legions are Vuoon those 4 hibars in the background.

Boar

Here I would like to talk about unrealized potential. The game has a special view of the hero – the nodder who captures the mines, but rather weak and with a slot only for one unit. But unlike the thief, the noddler can pump as a full -fledged heroes and receive perks, and therefore increase the number of slots under the army and strengthen himself. The interest is that almost all the nodes do not cause damage, but are support characters. And on the one hand, this allows you to diversify the gameplay and make a little additional chapel, but on the other hand, all heroic perks are the same. This means that all the perks on the application of damage simply will not work, and there are simply no special options for the nodes. And it’s a pity, because the nodes are poorly sharpened under the main detachment. Also, the nodel-healer of people becomes ineffective because it cannot provide mass thil. Demon’s nursery is thrown by fear, forcing the units of the enemy to retreat from the battlefield, which is good to avoid fighting, but it is bad for an attacking detachment (except for the siege of enemy cities, then fear works like paralysis). Perhaps the most useful is the nodel of the undead, which overlaps the paralysis.

Versions of Disciples 2

This is one of the first things that can puzzle when installing some kind of Disciples 2 type of gold edition. In fact, two versions are established: original game + addition to Gallean Return and original game + elves uprising. The Return of Gallean is an additional high -level campaigns for each of the 4 original races, designed to pass the already pumped and exported hero from the original game. Elves uprising – an addition adding a new campaign for a new race, as it is easy to guess, elves. But there is one more point. The uprising of the elves is a later version of the game, in which there are balanced edits, including some units. Not that the changes are some kind of cardinal, but quite tangible, therefore, passing on different versions can affect the construction of your builds for passing. And since it came to additions.

Elves uprising

Very ambiguous sensations from this addon. The only association that arose from this addition is the fifth wheel cart. Despite the fact that the elves were one way or another in the game before that in the form of neutrals, the game was clearly sharpened for 4 races: 2 races of light (gnomes and people) and 2 races of darkness (demons and undead). And does not mean light = good and darkness = bad, but rather chaos and order. Even the game mechanics are built so that on any maps it cannot be more than 4 races at the same time (in Disciples you can’t choose one race with two players). And what is strange with the addition of elves, the restriction on 4 races remains.

From the point of view of design, everything is also boring and uninteresting. Actually, another artist worked on the elves, although some models of neutral elves migrated from the basic version of the game. Most disappointed the capital. In the basic game, the elves had a rather interesting fairy -tale architecture and even a certain building with a large green crystal, similar to a potential capital. In addition, the capital was a tree with attached hibars. How disappointing is it boring. I don’t even want to talk about the schizophrenic plot of the campaign.

In fairness, in the context of gameplay, the elves are quite pleasant units and the possibility of pumping.

Charming space, or dull wasteland? Review Elite: Dangerous

On the 19th of the current month, in Epic Games Store, everyone will be able to get a space simulator for free on their account for free Elite: Dangerous. This review will show what Elite is, and also helps to determine the doubting in reasons to spend his precious time on this product from Frontier Development.

So that is, this is your cosmosim?

Both simulators in general and space simulators in particular, these are very niche games that require a well -thought approach to his entertaining ability. A lot of games of this genre can be described in one expression: “Enough yourself”, be it Eve Online or No Man’s Sky. Elite: Dangerous You can safely attribute to the list of such games, they throw the player in open swimming almost immediately, providing only a basic tool, and a superficial understanding of possible directions of development, and then leave the player alone with the same bewitching as the dangerous as dangerous Cosmos.

The main advantage and significant drawback

Cosmos in Elite is a native for us, a procedurally generated galaxy of the Milky Way, about 160 thousand. objects in which are recreated by developers manually, for example, the solar system, Sagittarius A* and Betelheze. The remaining 400 billion star systems are created using algorithms corresponding to the laws of physics. All this forms a reliable, as far as possible, a picture woven in the clusters of stars, gas-pile clouds and nebulae. And if you perceive the cosmos not only as a black abyss with rare, infinitely distant interspersed of light in the night sky, but also as a single system, as well as imagine how these or other processes in it work, then the environment in the elite is unlikely to be bored. It is the study of all these astronomical expanses that is the main occupation of the player, Since the vast majority of time, regardless of our desire, will contemplate the monotonous, at first glance, stars and planets, which can cause rejection in a person who is not interested in these gigantic structures.

The flights from point A to point B occupy a huge part of the gameplay, and the study of objects around helps to cope with a sense of monotony only for a while, because, as a rule, for the study of ordinary objects, the player receives only a symbolic fee, and The space itself is weakly filled with various kinds of activities, And this is especially manifested in flights outside the “bubble”, a small inhabited zone in which most political, economic, and armed conflicts between players and fractions are being conducted. At the moment, the players have studied only about 0.040% of the galaxy, but even in such a modest part of the cosmos a considerable number of interesting objects and phenomena have already been discovered. In particular, after the expansion release Horizons, And acquisitions Players of the opportunity to land on planets with an absent atmosphere, they began to gradually encounter various manifestations of an alien form of life – targoids, as well as the remnants of the ancient civilization of the guards.Although not without the hand of the developer, the traces of both were found by players independently during a routine study, and no one knows that the remaining 99.96% of the galaxy can hide the remaining 99.96% of the galaxy.

In early summer, the developers announced a new extension Odyssey, The main features of which will be the opportunity to land on planets with the atmosphere, as well as take control of your character directly, both on planets and space stations. The exit of the addition should take place at the beginning of 2021. If the developers manage to correctly realize everything, then, probably, the feasibility of waiting for the exit Star Citizen It will finally disappear.

And what about gameplay?

We talked about space, now it is worth moving on to the simulation. Management in Elite, although it is not intuitive, but also does not turn the learning process into watching time videos on how to configure each separate button for a comfortable game. The most convenient for playing the control device, of course, will be a joystick. The game on the gamepad or a keyboard with the mouse will only slightly increase the time to get used to local management. Fortunately, not so long ago, the developer added expanded training to the game, which will allow the player to deal with all aspects of the game quickly enough. The physics of ships in the game is simplified regarding the physics of the cosmos, and thanks to this it is felt perfectly. In my opinion, the interface of the game, and especially the spacecraft interface is ideal for games of a similar genre, it provides an opportunity to get the maximum volume of information useful at one time or another, without resorting to huge tables, harmoniously fit into the cabin of the ship.

In addition to research, the game provides two more areas of activity – War and trade, which in turn include a variety of variations of earnings and entertainment. Let’s start, perhaps, by trade. In addition to the standard buy, it’s cheaper/out of the outlet/sell more expensive, the transportation of passengers with various interests and related problems, resource mining, and the implementation of missions with similar tasks, but different wrappers can also be included here. And, oddly enough, for me the most attractive type of activity was resource mining. The booty of resources in the elite means digging stone blocks in asteroid fields or planetary rings. It would seem that this is in simple "mining" resources? Elite manages to make a whole ritual out of this process, accompanied by a requirement for the player’s skills and a chic audio-visual design of the process, moreover, being one of the most effective ways to earn a galactic currency.

Of the combat activities in the elite, several variations of the same – the destruction of other ships, be it an enemy player or bot. All this is presented both in the open game and in missions with a fixed award. Fights in Elite tense, and require the player skills to quickly respond to what is happening around and correctly distribute the resources of the ship.

Economics and ships

IN Elite: Dangerous There is a global plot that the players and the developers are moving forward smoothly. At the moment, one of the main events in the Galaxy is considered the attacks of the Targoids at the humanity station and the contradictions between the dominant factions of the world Elite. The player has the opportunity to join any of the fractions, and help her in the war for influence. Inside the fractions, there are also associations of players, wells.

Unlike Eve Online, The economy in the elite lives to a greater extent according to its own rules, most products in the market are generated from the air here. The exception is perhaps fossil minerals mined by players. Also, the complete absence of any system of production and craft can cause questions (except for the system of creating consumables from planetary materials), all ships and equipment that can be found at the stations is just a generation that does not stand another player who worked hard to create anything to sell.

As for the ships themselves and equipment, all this here looks attractive and convenient. All ships, with minor deviations, are able to perform all 3 types of activities +- equally good. This allows you to achieve a flexible system of adjusting the equipment of the ship. The appearance of almost all ships leaves a pleasant sensation.

Technical moments

I would like to separately note the sound in the game. It is artificial, and is due to the ability of the ship to project what is happening around the cabin, for a better understanding by the pilot of the situation.Sounds of ships, weapons, explosions, everything is done at the highest level. As for the graphics, if we take into account the games that have already been released, then subjectively the elite can be called the game with the best graphic component in the genre. At the same time, the game is perfectly optimized, and at low settings it goes to stable 40 FPS even on an old computer with a two nuclear processor, 1 gigabyte of video memory, and 4 gigabytes of RAM.

Results

Elite: Dangerous – This is an excellent cosmosim, and a mediocre game. If you are ready to spend dozens of hours, peering into the void in the hope of seeing the light, then in the middle of the endless space you will feel at home. If you want to play concentrated gameplay, then the elite will hardly be able to keep you for a long time. In any case, the game can be obtained for free, so I recommend that everyone try it on their own, and decide for yourself whether it is worth playing it.

Elite: Dangerous

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It is the study of all these astronomical expanses that is the main occupation of the player

Depending in what sense the study is the main lesson. One thing I came to the game not for war, trade or pharma, but for a kind of synthesis of discoveries and tourism with photo-leafy. Another thing is when a person came in a game for fighting, trading, mining or another matter that does not imply progress in the rank of a researcher. No one forces such a person to scan systems up to 100% and t.p.

In the vast majority of time, we, regardless of our desire, will contemplate the monotonous, at first glance, stars and planets, which can cause rejection in a person who is not interested in these gigantic structures.

Well, yes, the textures here need to be pumped first, and the AO-seconds to diversify T.To. I am generally satisfied with, I can pull out of the game the maximum for pleasure and screenshots, but many are bored.

Flights from point A to point B occupy a huge part of the gameplay

But already in Eve, how quickly everything is from flights. Hop and you have already flew through the entire space of the system and you enter the gate, although you have flipped through the space of another system and enters the gate towards the third.

If the developers manage to correctly realize https://mr-spin.co.uk/games/ everything, then, probably, the feasibility of waiting for Star Citizen will finally disappear.

Not really. Like it or not, Star Citizen is still offering a single star system, in which nevertheless it is already possible to land on land-like planets. And Odyssey just promises to open planets like conditional Mars.

Management in Elite, although it is not intuitive, but also does not turn the learning process into watching time videos on how to configure each separate button for a comfortable game.

Hy-ky, I remember the video of one person on YouTube, who complained that the management in Elite should be tuned for hours. True, then, responding to criticism, he said that he was interested in space, but not sick with him, so he would have made management easier, without freezing for different in the process of aerobatics.

In my opinion, the interface of the game, and especially the spacecraft interface is ideal for games of such a genre

And in my opinion, with all my love for Elite, the interface is too casual and essentially needs some complication. Rather, I would like to see the interface a little more serious. And, by the way, the interface in Star Citizen is just a variation on the topic of what I mean.

As for the ships themselves and equipment, all this here looks attractive and convenient.

And the screenshot of Beluga Lines, which I want to buy and turn into a ship for free flights. Yes, was seduced by a review from the cabin, appearance, speed, jump range and the number of slots that will remain at my disposal when I throw the cabin from there.

Elite: Dangerous is an excellent cosmosim, and a mediocre game. If you are ready to spend dozens of hours, peering into the void in the hope of seeing the light, then in the middle of the endless space you will feel at home.

I don’t know how the game is felt for fans of space battle, I don’t know how it is traded in it on a wide leg, how piracy is and gets, but I know that Elite is a game for cosmos romantics! For those who are pleased to feel the influence of the gravity of space bodies on the ship. For those who can put a mean male tear from the docking under the waltz of Strauss. For those who will enjoy the texture of the star and prooferens during refueling from this very star. For those who are happy to jump a hundred jumps through uninhabited systems to feel like a cosmic robinson. For those who will be happy to ride on planets not only for the sake of a primitive farm, but for the fact that they will accidentally stumble upon an interesting frame. And so on and the like!

In addition to the standard buy, it’s cheaper/out of the outlet/sell more expensive, the transportation of passengers with various interests and related problems, resource mining, and the implementation of missions with similar tasks, but different wrappers can also be included here.

Add mining, passenger transportation and execution of missions to trading, I think not very correct, but for beginners in the game it will come up.

All ships, with minor deviations, are able to perform all 3 types of activities +- equally good

I disagree on "equally good". I would say that any ship can play any role, but usually less effective than its main. For example, from the Type-9 Heavy a good fighter or a researcher with all the desire you can’t collect. He will be able to fulfill these roles, but much less effective than Anaconda, DBE, ASP Explorer or Krait Phantom, if you take research. It is also impossible to assemble a sane freedom from Federal Corvette, it will completely lose the Type-9 Heavy and Imperial Cutter, which are best for this purpose for this purpose.

Sounds of ships, weapons, explosions, everything is done at the highest level.

I fully support. Sound Design in the elite is excellent, I didn’t see it anywhere/I heard.

In general, Elite Dangerous cannot be recommended to everyone, but those who are interested in space, spacecraft flights, astronomy/astrophysics will probably like. Thanks for the review!

Depending in what sense the study is the main lesson.

By this I meant rather the general orientation of the game, and not a conditional strip of level of the researcher.

Well, yes, the textures here need to be pumped first, and the AO-seconds to diversify T.To. I am generally satisfied with, I can pull out of the game the maximum for pleasure and screenshots, but many are bored.

Personally, the textures and their diversity are quite satisfied and at the moment. With my description, I tried to talk about what to expect new players and what to be prepared for.

But already in Eve, how quickly everything is from flights. Hop and you have already flew through the entire space of the system and you enter the gate, although you have flipped through the space of another system and enters the gate towards the third.

Yes it is, but there it applies more to the MMO component. Personally, I do not consider EVE cosmosim, for me the cosmos is not a decisive factor there, it plays only a background role, setting. Well, and as I said above, this is just what a newcomer should expect. Such a meditative gameplay is absolutely suitable for me.

Not really. Like it or not, Star Citizen is still offering a single star system, in which nevertheless it is already possible to land on land-like planets. And Odyssey just promises to open planets like conditional Mars.

But it is also worth saying that both SC and Odyssey just expect a release. And personally I am making a large bet on Odyssey. One way or another, wait and see.

And in my opinion, with all my love for Elite, the interface is too casual and essentially needs some complication. Rather, I would like to see the interface a little more serious. And, by the way, the interface in Star Citizen is just a variation on the topic of what I mean.

I agree, it would be interesting to look at the interface like SC in the context of the elite.

And the screenshot of Beluga Lines, which I want to buy and turn into a ship for free flights.

If you are talking about the penultimate screenshot of the ship against the background of the land -like planet, then this is not Beluga Liner, but Imperial Clipper. Both ships are quite similar in design, although they have different manufacturers.

I don’t know how the game is felt for fans of space battle, I don’t know how it is traded in it on a wide leg, how piracy is and gets, but I know that Elite is a game for cosmos romantics! For those who are pleased to feel the influence of the gravity of space bodies on the ship. For those who can put a mean male tear from the docking under the waltz of Strauss. For those who will enjoy the texture of the star and prooferens during refueling from this very star. For those who are happy to jump a hundred jumps through uninhabited systems to feel like a cosmic robinson. For those who will be happy to ride on planets not only for the sake of a primitive farm, but for the fact that they will accidentally stumble upon an interesting frame. And so on and the like!

Beautiful. Thank you for reading the article and a comment left!

I was thinking of writing this blog. Thank you for doing it yourself. 🙂 what can I add:

It is the study of all these astronomical expanses that is the main occupation of the player,

Still, no. Moving on them – yes. It is not necessary to investigate. Here it would be reformed.

Well, what are you so?(

Elite: Dangerous is an excellent cosmosim

Oddly enough, but I would not call Elite just cosmosim. Despite the rather high threshold of entry, it is the same arcade simulator, with the so -called “liquid vacuum” and other attributes of all cosmic operas, such as explosions in space and laser rays visible to the eye. About the maximum speed of a ship of 500 m/s in space, I’m generally silent. I understand why and for what purposes there are these simplifications and jewelry, if that.

Simulators – another cohort of games. But this is so, rather, my pickup, without a desire to belittle the game, in which he already has 1600 hours. 🙂

Wolfenstein: The New Order will be imposed on a regional restriction

International versions Wolfenstein: The New Order They will fall under a strict ban in Germany due to the fact that they have a swastika image in them. On the territory of the country I have certain cultural benefits that apply to films – there you can show fascist symbols if it involves an artistic plan. But these same benefits do not apply to games. Violators face a great fine or up to three years in prison.

Realizing the seriousness of the situation, Bethesda took special protection measures and entered the standard version Wolfenstein: The New Order a regional restriction that does not allow the inhabitants of Germany (as well as Austria) to activate it, and therefore, and begin to pass. However, this does not mean at all that the Germans will be deprived of the opportunity to get into the skin of Captain Blazhkovich in order to bring down a wave of righteous anger against their compatriots from a fictional universe. They will receive a special edition Wolfenstein: The New Order, from which the whole swastika will be uprooted. In this case, blood and violence in it will be no less.

May 6, 2014 Creator Mortal Kombat tears the audience

May 6, 2014 Microsoft will show the secret arsenal of Xbox One Games on June 9

Wolfenstein: The New Order

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What nonsense do you carry? You generally know the story? You know that the USSR rolled out the Kwantun Army of the Japanese, which was the most numerous and main among the Japanese? And this is exactly what, and not only the bomb was forced the Japanese to surrender. ru.Wikipedia.Org/Wiki/%CA%E2%E0%ED%F2%F3%F1%F1%EA%E0%FF_%E0%F0%EC%E8%FF
Enlighten, do not know the story yourself, but drive the Americans, de Swo in the Second World War was won by the Americans and the USSR, and England, and France. Further, the USSR and the United States became opponents, but this does not cancel what allies together won the VMV, and not separately someone somewhere. And if you have been completely deeply buried, then only the British t in the Second World War.To. Only they fought from the beginning of the war on September 1, 1939 until the end of September 2, 1945. So you are more pleasant?

And for that matter, it took the https://greenplaycasino.co.uk/withdrawal/ history of the history of each of the countries, no matter how illogical and unexpectedly it sounds, they will teach the history of their country. In England – English, in the USA – American, in Japan – Japanese, well, you understand yes? Now I can ask you about the battle of El Alalamin so you will not answer me anything distinct, I am right? Only without climbing wikipedia. Just as you can’t say anything intelligible about the breakthrough of the Siegfried line, about the Dorean operation, the Maas-Roinsky operation, about the battle of Guadalkanal, the Filipino operation, about the Italo-Greek war, about the battles and campaigns in Africa. Damn yes, I’m not even sure that at least someone knows about Khalkhin Gol, and this is also a piece of our history, albeit not connected with the Second World War. You do not know anything, or in general, only the out of your ear, you heard about this, the Chinese, the Japanese cut out almost far from the Germans, who also cut the Russians, and sometimes even exceeded the sophistication of the murders. And you have enough impudence to declare that only the USSR suffered in this war, with more than all the countries of the participants, the inhabitants of the USSR and my grandfathers made an outstanding feat, they were able to go through all the hardships and destroy the enemy. But we should not forget that we were helped, that we helped that the French and the British fought in Africa, Greece, Italy, that the Americans and the Chinese fought against the Japanese in the east, which, in principle, prevented the Japanese people from attacking the USSR from the east and allowed the troops to defend Moscow and Stalingrad, which was the liberation of France and the Americans participated there, although in fact they did not need it, the USSR and the USSR did not need the USSR and the USSR and the USS So rolled Germany into nothing, but only as you think how many lives of Soviet citizens were saved by these actions?

All who read it please sorry, boiled. I just begin to enrage me recently when they begin to stutter about the fact that the Americans (someone else, somewhere there) does not honor the feat of our ancestors, that they do not study the Great Patriotic War in foreign textbooks, and what we themselves know about the Second World War? Normandy? Pearl Harbor? Hiroshim with Nagasaki? And that’s all, I’m sure. So sorry they have our war there, too, they know only according to Stalingrad. Just think, you yourself do not honor all the victims of this war, but you are trying to demand this from others.

You can’t delete the past stupidly, otherwise sooner or later the ancestors will forget about all the horrors of the past and repeat the mistakes of their ancestors. On the contrary, it is necessary to conduct a tough, information attack in which to repent of all the horror of a particular page of history.

I don’t even know how to relate to such prohibitions.
On the one hand, the Germans are certainly well done, who stops any manifestations of Nazism in the country.
But on the other … there is something paranoid in this. There in Germany they are so persistently trying to disown from their past, which comes to such an absurdity.

Stones will fly into me right now, but the Americans still won the Second World War.The USSR won the WWII, but the final victory in the war was for the Americans.And there is no need to talk about the fact that the Japanese would have surrendered without nuclear explosions – legally this is the victory of the United States, and in fact this war has victims, not winners.So the non -wraps are political to start.Legally – the United States won the VMV, the USSR – in the Second World War.All.

There are rare cases and have been, but they try not to call children like that so as not to be teased and in order to avoid future conflicts.

In Germany, laws are strictly observed and they still try to “wash themselves” in every possible way, in the good sense of the word, from the past of their country, therefore, in general, perhaps the course of a good.

Then I am not on the side of this majority, and I somehow, mamba. Redizin has long been a long time, a new Tostin regime of red -wingedless Nazism struck a new toastin.

Forget the crimes of the Nazis, and never remember this more? To happen again? The second Hitler came?
Here is the removal of the swastika from the Duma, you are calling Hitler.

Cooperative Duma: somewhere from 1 hour 39 minutes.

Judging by the fact that American children are taught the fact that America won the Second World War – they began to forget already.
I also recalled a history textbook on which I studied, where the main battle of the Second World War was landing in Normandy and some other operations of the alliance for one and a half pages, and the victories of the USSR were simply listed through a comma and were called insignificant. I can no longer find a textbook for proofs – but I remember these lines!

Nvidia allegedly spoils Watch_dogs for those who have AMD

Before the long -awaited action Watch_dogs finally go out, as passions began to flare up around him. At least this applies to PC version, in which, according to the representative of the company AMD, Significant problems may arise. And all due to close cooperation Ubisoft With NVIDIA.

As you remember, the latter helped the creators Watch_dogs Significantly preterminate the picture, thanks to a number of technologies under the general name Gameworks, which affect the effects of particles, lighting, texture and smoke. Yes, only a marketing manager from products from AMD Robert Hallock (Robert Hallock) is convinced that such an intervention will only spoil the pleasure for those who prefer “iron” from other manufacturers. Moreover, in the future, this can adversely affect the entire PC market.

According to Halloka, agreeing to work https://wilddicecasino.co.uk/withdrawal/ with NVIDIA, Players no longer have the right to listen to offers from other sources that relate to improving the quality of the product directly through the code. Plus AMD I don’t like the fact that the characteristics of the game are far and reliably hidden, which is why it becomes quite difficult to optimize its own drivers, so to speak, retroactively.

Not to mention the fact that all samples of Direct3D codes NVIDIA safely hid from curious eyes from her site. From what AMD I concluded that its main competitor deliberately prevents everyone who wants to play in Watch_dogs On your computer with other video cards, enjoying the maximum quality. And now Hallock, Alas, it cannot be absolutely guaranteed to users of products AMD Aiden Pierce Corresponding Street Support for the Open World.

Meanwhile, a former employee NVIDIA John McDonald (John McDonald) believes that AMD Frankly fits nonsense. At least he personally, developing the same set of GameWorks, for all six years through video games he deliberately spoiled the blood of competitors.

Well, to say, of course, you can do anything. The main thing is how in reality it is Watch_dogs behaves to a PC, where graphic accelerators are not from NVIDIA, And from AMD. There are people injured? Or McDonald right?

Oculus VR wants to create a virtual world for a billion people

When Oculus vr agreed to go to property Facebook* for $ 2 billion, both companies preferred not to particularly spread about joint plans for the future. However, it was obvious to many that the social giant would certainly try to direct the VR-technology development vector towards social networks. These assumptions have found indirect confirmation in the speech Brendana Iribi (Brendan IRIBE) at the TechCrunch Disrupt Ny 2014 conference.

CEO Oculus vr stated that the company is thinking over the creation of MMO, which contains up to 1 billion users at the same time. But before the matter comes to the development of the concept of the project, the creators of Oculus Rift first want to make sure that their device will be in demand on the market and acquire a proper user base. In addition, the processing of such huge amounts of data will require remarkable computing forces, but with a partner like Facebook, To increase them if necessary, probably, will not be difficult.

* The activities of the parent organization META are recognized as extremist and prohibited in the Russian Federation

May 6, 2014 Activision will invest half https://betibet.co.uk/withdrawal/ a billion dollars in Destiny

May 6, 2014, the senior animator Mass Effect joined the Naudey Dog

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Cool pun.
Like I remembered, they say Remeber, well, a typical coincidence of words, well … hahahah … ba-da-boom-tss.

You happened to admire the matrix? Its genius … billions of people live a full life … in a dream. You know, because the first matrix was created as an ideal world where there is no suffering, where all people will be happy. And a complete failure.

I recall a series of "South Park" about Facebook,* when the walls fell into Facebook space.
– You added grandmother as a friend?

* The activities of the parent organization META are recognized as extremist and prohibited in the Russian Federation

There are many normal people in the world who do not need it, and many normal people who need. Why is everyone who does not need it – clinical idiots, I don’t understand.

About Battlefield Hardline: Betrayal cards is clearly and in detail

Despite the fact that the confrontation between police and criminals in Battlefield: Hardline not very popular, Electronic Arts And Visceral Games do not leave hopes for the best. Moreover, they even release new DLCs and try to attract people with the help of spectacular trailers.

So on March 1, the owners of premium accounts will receive a fresh addition to their disposal Battlefield Hardline: Betrayal (the rest of it will go on March 15), in which you will find new weapons and four cards.

The developers have already mentioned Chinatown https://spinmywincasino.uk/bonus/ (it is also converted by Grand Bazaar from Battlefield 3), where are users Battlefield: Hardline Student streets, neon lights and exotic pagodas are waiting. There you can try to take control of the center of the district or simply pick up money with values ​​and wash off.

Whereas in the Alcatrase Police will play in cat-mouse with bandits right on the territory of the legendary prison. The main thing is not to allow the criminals to steal historical artifacts, without simultaneously stuck in one of the cameras.

The third of the locations-“Thin Ice”-offers to hide in the shadow of the fallen (along with money) airliner in the frosty forest of the Sierra Nevada. Immediately the creators Battlefield: Hardline They emphasize that the card is large and it is full of equipment on it. Only now, oxygen cylinders scattered across the lake can break the ice at any time.

Well, the last of the new products of "betrayal" is the "cemetery". Not only do you have to fight for a crematorium, tombs and monuments, but they will also give a shovel. Like, come in handy … as a weapon of close combat.